Our societies are saturated with imagery. This imagery often is our form of visually engaging individuals, as well as a method of communication. This immersion in visual stimulation is seemingly constant and is inarguably shaping and reshaping our understanding of our world. When these images are generated in unfamiliar ways and apparatuses of seeing, new realities begin to emerge. This begins to allow the promotion of a progressively homogenized understanding of our environments. There is a multiplicity of strategies for seeing, both in reality as well as artificially constructed.
This study implements the excessiveness of a familiar component, the window. Through variations in offsets, scales, alignments, and elongations, this strategy is executed in 2D and 3D. This produces an unclear depth and reference in size for the adjacencies.