PLASTIC____CAT WILMES


PLASTIC is an architecture, research, and academic practice that takes its name from the plastic arts—a term for disciplines concerned with malleability, process, and how a medium yields to intent.
03. e.


Seeing Double2018
Project


Siteless




Our societies are saturated with imagery. This imagery often is our form of visually engaging individuals, as well as a method of communication. This immersion in visual stimulation is seemingly constant and is inarguably shaping and reshaping our understanding of our world. When these images are generated in unfamiliar ways and apparatuses of seeing, new realities begin to emerge. This begins to allow the promotion of a progressively homogenized understanding of our environments. There is a multiplicity of strategies for seeing, both in reality as well as artificially constructed.

The task of the studio is not necessarily to perform a trick of the eyes, but to instead make people aware of their environment in a new way. People often make assumptions of how space behaves and is visually organized. The intention of these following projects is to develop schemes of representation that radicalize the perception of space, achieved through the exploration of various strategies of visual culture throughout history. This marries references from the past and speculates on the constructs and potentials of the future.

Study 01 exhibits the reverse perspective. The confusion of the view is realized by integrating in with normal conditions. There are moments when the object appears to be going away from the gaze, when it is actually coming towards the spectator, vice versa.

Study 02 specifically examined anamorphic precedents and the way this technique could be applied to misalign reality and image. This exercise displays different portions of the facade in shifting locations. In one facade shadows protrude forward, in another everything is completely flat, etc. They do, however, all appear the same in elevation.

Study 03 analyzes disguising depth and quantity through the study of WW1 warship camouflage called Razzle Dazzle. Depending on the vantage point, it can be read as  flat, frontal, homogeneous, and non-hierarchical. The legibility can also display a distorted pattern projection with geometry now as separate parts.

Study 04 implements the excessiveness of a familiar component, the window. Through variations in offsets, scales, alignments, and elongations, this strategy is executed in 2D and 3D. This produces an unclear depth and reference in size for the adjacencies.